#pragma once

#include "Tree.h"

class Map
{
public:
	Map(Ogre::SceneManager*);
	~Map(void);
	bool IsCollision(Ogre::Vector3 p1, float r1, Ogre::Vector3 p2, float r2);
	bool CheckCollision(Ogre::Vector3 playerPos);

private:
	Ogre::SceneNode		*forestNode;
	Ogre::SceneManager	*mSceneMgr;
	
private:
	std::vector<Tree*>	*treeList;
};

